package com.company.sensortest;




/**
 * This class is an object representation of 
 * a Cube containing the vertex information,
 * texture coordinates, the vertex indices
 * and drawing functionality, which is called 
 * by the renderer.
 * 
 * @author Savas Ziplies (nea/INsanityDesign)
 */

public class Cube extends Buffers {
	
	public Cube(float width, float height, float depth) {
 
        float vertices[] = {
				//Vertices according to faces
	    		-1.0f, -1.0f, 1.0f, //Vertex 0
	    		1.0f, -1.0f, 1.0f,  //v1
	    		-1.0f, 1.0f, 1.0f,  //v2
	    		1.0f, 1.0f, 1.0f,   //v3
	    		
//	    		1.0f, -1.0f, 1.0f,	//...
//	    		1.0f, -1.0f, -1.0f,    		
//	    		1.0f, 1.0f, 1.0f,
//	    		1.0f, 1.0f, -1.0f,
//	    		
//	    		1.0f, -1.0f, -1.0f,
//	    		-1.0f, -1.0f, -1.0f,    		
//	    		1.0f, 1.0f, -1.0f,
//	    		-1.0f, 1.0f, -1.0f,
//	    		
//	    		-1.0f, -1.0f, -1.0f,
//	    		-1.0f, -1.0f, 1.0f,    		
//	    		-1.0f, 1.0f, -1.0f,
//	    		-1.0f, 1.0f, 1.0f,
//	    		
//	    		-1.0f, -1.0f, -1.0f,
//	    		1.0f, -1.0f, -1.0f,    		
//	    		-1.0f, -1.0f, 1.0f,
//	    		1.0f, -1.0f, 1.0f,
//	    		
//	    		-1.0f, 1.0f, 1.0f,
//	    		1.0f, 1.0f, 1.0f,    		
//	    		-1.0f, 1.0f, -1.0f,
//	    		1.0f, 1.0f, -1.0f,
									};

        /** The initial texture coordinates (u, v) */	
        float textures[] = {    		
	    		//Mapping coordinates for the vertices
	    		0.0f, 0.0f,
	    		0.0f, 1.0f,
	    		1.0f, 0.0f,
	    		1.0f, 1.0f, 
	    		
//	    		0.0f, 0.0f,
//	    		0.0f, 1.0f,
//	    		1.0f, 0.0f,
//	    		1.0f, 1.0f,
//	    		
//	    		0.0f, 0.0f,
//	    		0.0f, 1.0f,
//	    		1.0f, 0.0f,
//	    		1.0f, 1.0f,
//	    		
//	    		0.0f, 0.0f,
//	    		0.0f, 1.0f,
//	    		1.0f, 0.0f,
//	    		1.0f, 1.0f,
//	    		
//	    		0.0f, 0.0f,
//	    		0.0f, 1.0f,
//	    		1.0f, 0.0f,
//	    		1.0f, 1.0f,
//	    		
//	    		0.0f, 0.0f,
//	    		0.0f, 1.0f,
//	    		1.0f, 0.0f,
//	    		1.0f, 1.0f,

	    							};

        /** The initial indices definition */	
        short indices[] = {
				//Faces definition
	    		0,1,3, 0,3,2, 			//Face front
//	    		4,5,7, 4,7,6, 			//Face right
//	    		8,9,11, 8,11,10, 		//... 
//	    		12,13,15, 12,15,14, 	
//	    		16,17,19, 16,19,18, 	
//	    		20,21,23, 20,23,22, 	
									};
 
        setIndices(indices);
        setVertices(vertices);
        setTextures(textures);
        //setColors(colors);
    }
}
